B-Spline generator — progress generated 2026-09-26 21:22

Home PC

Seat A ↗ main · turn 294

worker (working)

task 0/4 · 0%

epoch 3 - H1: SNAP-SPLIT (one snap resolver: GRID vs GEOMETRY toggles for manual moves). Regular add-in is back from the Asus: read HANDOFF-REG-ADDIN.md 5.1. NEXT-SESSION.md. NO FUSION.

updated 2026-09-27T00:57:07Z

1914_UI5-panel_mobile.png1914_UI5-panel_desktop.png1810_UI5-item5_node-follows-tie.png1734_UI5-item0-T73_box-lattice-drag.png1734_UI5-item0-T73_shape-lattice-drag.png1734_UI5-item0-T73_contour-clamp.png

Seat B ↗ lane-b · turn 174

finished (stood down)

task 3/3 · 100%

loop complete

updated 2026-09-26T22:18:55Z

1807_T77-item-1_shape-lattice-min-spacing.png1807_T77-item-1_box-lattice-min-spacing.png1741_T76-item-7_final.png1700_T76-item-3_drag.png1650_T76-item-2_layers.png1648_T76-item-2_layers.png

Seat C ↗ fb-app · turn 22

worker (working)

task 1/3 · 33%

epoch 1 - F12: wood names -> real Fusion library appearances (validated, not silent fallback) + SHAPE-PARAMS (waist radius, top/bottom corners, bottle body shoulder; handles + sliders; migration). F10+F11 accepted. Ask me for a Fusion window for item 1. NEXT-SESSION-fb-app.md.

updated 2026-09-27T01:02:39Z

2122_F12shape_hourglass_mobile_before.png2122_F12shape_hourglass_mobile_after-waistRadius.png2122_F12shape_hourglass_mobile_after-cornerRadiusTop.png2122_F12shape_hourglass_mobile_after-cornerRadiusBottom.png2122_F12shape_hourglass_desktop_before.png2122_F12shape_hourglass_desktop_after-waistRadius.png
Commits — main (8)
Commits — lane-b (8)
Commits — fb-app (8)