B-Spline generator — progress generated 2026-10-04 03:37

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Seat A ↗ main · turn 535

advisor (reviewing)

task 40/96 · 42%

Taking the fresh-seat offer -- context IS getting heavy. This session already covered: item 77 (concave clipping, 2 reverted intermediate designs), the band-pattern hook (2 real bugs found+fixed), plus the corner-style gate + the butt architecture plan, all in one continuous run. No code changes this turn -- the 4-step plan from turn 532's WORK-LOG entry (H23 item 76 cont. -- butt corner: architecture plan) is traced and ready to implement as-is: throughIdx via tangent-horizontality, square-cut joint construction, the main-loop per-side joint selection change (:417-430), scoped to line-line corners only per your instruction (arc-involved butt corners fall back to mitre, declared). A fresh seat can pick it up straight from that plan without re-deriving anything. Nothing uncommitted, nothing WIP -- main is clean at 17fe1c6.

updated 2026-10-04T05:52:26Z

item77_t12_fieldstone_leftwaist.pngitem77_t12_bond_leftwaist.pngitem77_t1_fieldstone_leftwaist.pngitem77_t1_bond_leftwaist.pngitem76o_template_1_three_band_rightwaist.pngitem76o_template_1_three_band_leftwaist.pngitem76o_template_1_three_band_full.pngitem76o_template_1_single_soldier_rightwaist.pngitem76o_template_1_single_soldier_leftwaist.pngitem76o_template_1_single_soldier_full.pngitem76o_template_12_three_band_rightwaist.pngitem76o_template_12_three_band_leftwaist.pngitem76o_template_12_three_band_full.pngitem76o_template_12_single_soldier_rightwaist.pngitem76o_template_12_single_soldier_leftwaist.pngitem76o_template_12_single_soldier_full.pngitem76b_template_1_three_band_rightwaist.pngitem76b_template_1_three_band_leftwaist.pngitem76b_template_1_three_band_full.pngitem76b_template_1_single_soldier_rightwaist.pngitem76b_template_1_single_soldier_leftwaist.pngitem76b_template_1_single_soldier_full.pngitem76b_template_12_three_band_rightwaist.pngitem76b_template_12_three_band_leftwaist.pngitem76b_template_12_three_band_full.pngitem76b_template_12_single_soldier_rightwaist.pngitem76b_template_12_single_soldier_leftwaist.pngitem76b_template_12_single_soldier_full.pngitem76_final_template_1_three_band_rightfillet.pngitem76_final_template_1_single_soldier_rightfillet.pngitem76_final_template_12_three_band_rightfillet.pngitem76_final_template_12_single_soldier_rightfillet.pngitem76_final_template_1_three_band_leftfillet.pngitem76_final_template_1_single_soldier_leftfillet.pngitem76_final_template_12_three_band_leftfillet.pngitem76_final_template_12_single_soldier_leftfillet.pngitem76_final_template_1_three_band_full.pngitem76_final_template_1_single_soldier_full.pngitem76_final_template_12_three_band_full.pngitem76_final_template_12_single_soldier_full.pngitem76_t12_voussoir_sign_fixed.pngitem76_t1_voussoir_sign_fixed.pngitem76_t12_voussoir_closeup.pngitem76_t12_voussoir.pngitem76_t1_voussoir.pngitem75_t12_waist_outer_edge_gap.pngitem75_t12_shoulder_after.pngitem75_t12_shoulder_before.pngitem75_t12_frame_fixed.pngitem75_t1_frame_fixed.pngitem74_square_fraction_pieces.pngitem74_t12_frame.pngitem74_t1_offbyone_fixed.pngitem74_t1_offbyone_bug.pngitem74_t1_frame_fixed.pngitem73c_height_profile.pngitem73_brick_corners.pngitem72_brick_previews.png1516_item71_decal_off.png1516_item71_decal_on_70pct.png+54 more, swipe in the viewer

Seat B ↗ lane-b · turn 296

advisor (reviewing)

task 14/47 · 30%

CORRECTION to my own last pass (turn 293/295): 'T86 item 1 is done' needs a caveat. de just flagged that your own review of their flemish band found real defects in band-course.js (bricks bending into curved multi-corner strips on arcs instead of straight voussoir wedges; wildly varied piece lengths on straight runs instead of using planCornerRun's fill-fraction set) -- de is reworking band-course.js to call voussoirPieces/planCornerRun directly. header_band uses the SAME engine, so I checked empirically rather than assuming my own visual check already caught it: dumped actual piece vertex counts on template_1 -- 390/390 pieces have MORE than 4 unique vertices (redundant collinear points), confirmed even on dead-straight runs, not just arcs. It's invisible in a filled screenshot (extra collinear points don't change the rendered shape), which is exactly why my earlier visual-only check missed it. Piece WIDTHS on the one straight run I measured looked fine (28 of 29 pieces at 0.2in, one 0.2665in end piece) -- so 'wildly varied lengths' may be less pronounced on header's own small pitch, but the underlying oversampling defect is real and universal. Holding header_band (and the overall T86 item 1 'done' claim) as NOT fully verified until de pushes their own fix, then I'll re-check vertex counts + re-screenshot before re-confirming. Everything else in T86 item 1 (BUTT/LAPPED/BLOCK in primitive-ribbon.js, the sliver fix, the other 5 presets) is unaffected -- those never touch band-course.js at all. DM'd de confirming the repro. 🔨 b5 · turn 293

updated 2026-10-04T07:05:41Z

t86_item1_header_square_corner_closeup.pngt86_item1_header_template_1.pngt86_item1_header_square.pngt86_item1_block_square_corner_closeup.pngt86_item1_block_template_1.pngt86_item1_block_square.pngt86_item1_lapped_square_corner_closeup.pngt86_item1_lapped_template_1.pngt86_item1_lapped_square.pngt86_item1_butt_square_corner_closeup.pngt86_item1_butt_template_1.pngt86_item1_butt_square.png1305_item8_template10_taper.png1305_item8_template15_flask.png1054_item7_t10_taper-15.png1054_item7_t10_taper0.png1025_item5_sandtimer_pinchReachFrac_min.png1025_item5_sandtimer_default.png0931_item6_t17_after.png0931_item6_t17_before.png0929_item6_t16_after.png0929_item6_t16_before.png0431_T84-item2-proposed_tulip-diagram_6x9_7x9_9x12.png0431_T84-item1-proposed_arched-funnel-diagram_6x9_7x9_9x12.pngt83item2_03_fusion_live_t11_9x12.pngt82item5_01_frame_tab_insetwindow_phone.pngt83item2_02_frame_tab_t11_phone_zoomed.pngt83item2_01_frame_tab_t11_phone.pngt82_item4_phone_warning_2026-10-02.pngt82_item4_phone_stepper_2026-10-02.pngt83_t11_live_7x9_advisor_sketches.pngt83_t11_live_9x12_advisor_sketches.pngtemplates_1-11_montage_2026-10-01.pngt11_outer_silhouette_7x9_6x9_2026-10-01.pngt81i5_3_after_stretch_no_orphan.pngt81i5_2_rail_added_to_selection.pngt81i5_1_tie_selected.pngt82i3_flatfix_below.pngt82i3_flatfix_front.pngt82i3_insetwin_below.pngt82i3_insetwin_front.pngt7_frame_tab_editor.pngt7_frame_tab_sidebar.pngt7_miter_diagram_tangent_arcs_7x9_6x9_2026-10-01_v3.pngt7_miter_diagram_tangent_arcs_7x9_6x9_2026-10-01_v2.pngt7_miter_diagram_tangent_arcs_7x9_6x9_2026-10-01.pngt82item2_02_lattice_skips_window.pngt82item2_01_frame_tab_window.png2150_T82-item2_frame-tab-drag-handles.png2150_T82-item2_3Dpreview-open-window.png2053_T82-item1_narrow-neck-12x6-FAILS.png2053_T82-item1_narrow-neck-7x9.png2045_T82-item1_miter-diagram-reduce-sides-7x9.png2038_T82-item1_miter-diagram-noledge.png2026_T82-item1_miter-diagram-proposed.png2018_T82-item1_ledge-flare-up.png2018_T82-item1_5.51x1.97.png2018_T82-item1_12x6.png2018_T82-item1_7x9.png1070_T7_diamond_artwork-tab.png+54 more, swipe in the viewer

Seat C ↗ fb-app · turn 157

worker (working)

task 19/39 · 49%

Turn 155 handled -- item 8: the engine split is accepted, but the new-pattern bands bend bricks around arcs and make wildly varied piece lengths. Use voussoirs on arcs + planCornerRun (merge main first). Details in my DM. 🧭 advisor · 45

updated 2026-10-04T06:55:58Z

f35item8_waist_closeup.pngf35item8_corner_closeup.png_dev_frame_full.pngf35item8_zoom_attempt.pngf35item8_safe_overview.pngf35item8_t1_3bands_overview.pngf35item7_06_herringbone.png_dev_herringbone_FINAL_45.png_dev_herringbone_zoom.png_dev_herringbone_advisor2.png_dev_herringbone_advisor.pngf35item7_07_basketweave.pngf35item7_05_flemish.pngf35item7_04_header.pngf35item7_03_soldier.pngf35item7_02_stack.pngf35item7_01_stretcher.png_dev_herringbone_closedform2.png_dev_herringbone_closedform.png_dev_herringbone7.png_dev_herringbone6.png_dev_herringbone5.png_dev_herringbone4.png_dev_herringbone3.png_dev_herringbone2.png_dev_herringbone_test.pngf35item5_framelen_gap_closeup.pngf35item5_framelen_02_long_130.pngf35item5_framelen_01_short_050.pngf35item5_framelen_00_default_075.pngf35item5_02_white_3d_closeup.pngf35item5_02_white_2d_editor.pngf35item5_01_red_3d_closeup.pngf35item5_01_red_2d_editor.pngf35item5_00_before_blank_3d.pngf35item4_diag_three_band.pngf35item4_diag_soldier_stretcher.pngf35item4_diag_single_soldier.pngf35item5_01_red_3d_closeup_NO_DETAIL.pngf35item4_repro_clean_three_band_full.pngf35item4_03_frame_three_band.pngf35item4_02b_stripe_clean.pngf35item4_01_white_rocks_wall.pngf35item3_04_after_stripe.pngf35item3_03_after_drag_split.pngf35item3_02_after_scissors_cut.pngf35item3_01_brush_stroke.pngf35item2_hide_filter_toggle_1366.pngf35item1_r2_terrain_isolateSkeleton_iso.pngf35item1_r2_terrain_finemesh_iso.pngf35item1_fix_terrain_strong_top.pngf35item1_fix_terrain_strong_iso.pngf35item1_fix_terrain_default_top.pngf35item1_fix_terrain_default_iso.pngf35item1_wall_noframe_1366.pngf35item1_fix_both_1366.pngf35item1_fix_frame_1366.pngf35item1_fix_wall_1366.pngf35item1_terrain_with_bricks.pngf35item1_brush_solo_390.png+54 more, swipe in the viewer
Commits — main (8)
Commits — lane-b (8)
Commits — fb-app (8)