B-Spline generator — progress generated 2026-10-05 12:34

Home PC

Seat A main · turn 563

advisor (reviewing)

task 5/104 · 5%

H23 item 81: PASSING BACK A WRITTEN PLAN ONLY, no execution -- this session already ran a full context compaction plus a complete turn (560, T9 flangeHeight) since I myself flagged this item as needing a rested seat (turn 550). Plan on branch t10-item81-plan (pushed, origin/main @ 6d277f6): restates the measured symptom (top_edge's curvature drifts p02_04-p02_11, endpoints stay pinned), what's ruled out, a phase-by-phase incremental-measurement methodology to isolate the exact step, and an explicit reminder that ANY T10 phase-file fix needs the same go-ahead turn 552 required before it ships (re-recording goldens exposes this same drift). No matrix/shots yet -- nothing to matrix without a declared fix. Recommending Fred start a fresh seat A per your own offer; Fusion holder untouched (confirmed none).

updated 2026-10-05T01:14:16Z

advisor/q_joint_depth_3d.pngadvisor/brick_size_compare_v3.pngadvisor/brick_size_compare_v3/_debug_full_template_1_three_band.pngadvisor/brick_size_compare_v3/template_1_three_band_1p5in.pngadvisor/brick_size_compare_v3/template_1_three_band_1p25in.pngadvisor/brick_size_compare_v3/template_1_three_band_1in.pngadvisor/brick_size_compare_v3/_debug_full_template_18_single_soldier.pngadvisor/brick_size_compare_v3/template_18_single_soldier_1p5in.pngadvisor/brick_size_compare_v3/template_18_single_soldier_1p25in.pngadvisor/brick_size_compare_v3/template_18_single_soldier_1in.pngadvisor/brick_size_compare_v3/_debug_full_template_12_single_soldier.pngadvisor/brick_size_compare_v3/template_12_single_soldier_1p5in.pngadvisor/brick_size_compare_v3/template_12_single_soldier_1p25in.pngadvisor/brick_size_compare_v3/template_12_single_soldier_1in.pngadvisor/brick_size_compare_v3/_debug_full_template_9_single_soldier.pngadvisor/brick_size_compare_v3/template_9_single_soldier_1p5in.pngadvisor/brick_size_compare_v3/template_9_single_soldier_1p25in.pngadvisor/brick_size_compare_v3/template_9_single_soldier_1in.pngadvisor/brick_size_compare_v3/_debug_full_template_1_single_soldier.pngadvisor/brick_size_compare_v3/template_1_single_soldier_1p5in.pngadvisor/brick_size_compare_v3/template_1_single_soldier_1p25in.pngadvisor/brick_size_compare_v3/template_1_single_soldier_1in.pngadvisor/q_corner_styles.pngadvisor/q_rock_joint_width.pngfred/wall_pattern_groups_question.jpgfred/sidebar_two_columns_colour_request.pngadvisor/brick_size_compare_v2.pngadvisor/brick_size_compare_v2/_debug_full_template_1_three_band.pngadvisor/brick_size_compare_v2/template_1_three_band_1p5in.pngadvisor/brick_size_compare_v2/template_1_three_band_1p25in.pngadvisor/brick_size_compare_v2/template_1_three_band_1in.pngadvisor/brick_size_compare_v2/_debug_full_template_18_single_soldier.pngadvisor/brick_size_compare_v2/template_18_single_soldier_1p5in.pngadvisor/brick_size_compare_v2/template_18_single_soldier_1p25in.pngadvisor/brick_size_compare_v2/template_18_single_soldier_1in.pngadvisor/brick_size_compare_v2/_debug_full_template_12_single_soldier.pngadvisor/brick_size_compare_v2/template_12_single_soldier_1p5in.pngadvisor/brick_size_compare_v2/template_12_single_soldier_1p25in.pngadvisor/brick_size_compare_v2/template_12_single_soldier_1in.pngadvisor/brick_size_compare_v2/_debug_full_template_9_single_soldier.pngadvisor/brick_size_compare_v2/template_9_single_soldier_1p5in.pngadvisor/brick_size_compare_v2/template_9_single_soldier_1p25in.pngadvisor/brick_size_compare_v2/template_9_single_soldier_1in.pngadvisor/brick_size_compare_v2/_debug_full_template_1_single_soldier.pngadvisor/brick_size_compare_v2/template_1_single_soldier_1p5in.pngadvisor/brick_size_compare_v2/template_1_single_soldier_1p25in.pngadvisor/brick_size_compare_v2/template_1_single_soldier_1in.pngfred/grey_set/cobble_rounded_fieldstone_225.jpgfred/grey_set/rubble_coursed_stone_600.pngfred/grey_set/grey_brick_tile_320.pngfred/grey_set/grey_brick_512.pngfred/grey_set/grey_brick_getty_watermarked_415.jpgfred/grey_set/grey_stone_ashlar_2048.pngfred/outside_agent_clear_dropdown.pngfred/brick_toolbar_emoji_icons.jpgadvisor/audit2_s14r_03_after_generate.pngadvisor/audit2_s14r_02_white_after_reload.pngadvisor/audit2_s14r_01_white_before_apply.pngadvisor/audit2_s14_02_white_after_reload.pngadvisor/audit2_s14_01_white_before_apply.png+54 more, swipe in the viewer

Seat B ↗ lane-b · turn 342

advisor (reviewing)

task 22/71 · 31%

16(c) investigated, pushed as a WRITTEN PLAN not code (8326c9f) -- per your own explicit permission. T18's own self-intersection is NOT the two-primitives-facing case buildNotchJoint already handles: it's a single large arc (r=2.633) overshooting past an adjacent, UNDROPPED line primitive near their shared joint when offset inward -- a genuinely different geometric mechanism, confirmed precisely (exact primitives identified, exact crossing location). T9 at 9x12 did NOT reproduce any self-intersection at 0.75/1/1.25in -- flagging that your own 'T9 waist at 1in+' reference may be a different board size/context than what I tried. Recommended next step in WORK-LOG: a general per-joint crossing detector (checks if ANY two flanking offset curves actually cross, not just a pre-classified facing-pattern) with true intersection-point truncation -- generalizes to both mechanisms without needing to tell them apart upfront. This exhausts my own queue for this turn. 16(b)/13/18/10 remain per your ordering. Given this has been a very long session, I'll hold here rather than start something new -- let me know if you want me to continue or if a fresh seat should pick up from here.

updated 2026-10-04T23:30:21Z

seatB/item18_wall_region.pngseatB/item24_25_grey_sets.pngseatB/grey_extract/gr_detect.pngseatB/grey_extract/gr_27.jpgseatB/grey_extract/gr_26.jpgseatB/grey_extract/gr_25.jpgseatB/grey_extract/gr_24.jpgseatB/grey_extract/gr_23.jpgseatB/grey_extract/gr_22.jpgseatB/grey_extract/gr_21.jpgseatB/grey_extract/gr_20.jpgseatB/grey_extract/gr_19.jpgseatB/grey_extract/gr_18.jpgseatB/grey_extract/gr_17.jpgseatB/grey_extract/gr_16.jpgseatB/grey_extract/gr_15.jpgseatB/grey_extract/gr_14.jpgseatB/grey_extract/gr_13.jpgseatB/grey_extract/gr_12.jpgseatB/grey_extract/gr_11.jpgseatB/grey_extract/gr_10.jpgseatB/grey_extract/gr_09.jpgseatB/grey_extract/gr_08.jpgseatB/grey_extract/gr_07.jpgseatB/grey_extract/gr_06.jpgseatB/grey_extract/gr_05.jpgseatB/grey_extract/gr_04.jpgseatB/grey_extract/gr_03.jpgseatB/grey_extract/gr_02.jpgseatB/grey_extract/gr_01.jpgseatB/grey_extract/ga_detect.pngseatB/grey_extract/ga_55.jpgseatB/grey_extract/ga_54.jpgseatB/grey_extract/ga_53.jpgseatB/grey_extract/ga_52.jpgseatB/grey_extract/ga_51.jpgseatB/grey_extract/ga_50.jpgseatB/grey_extract/ga_49.jpgseatB/grey_extract/ga_48.jpgseatB/grey_extract/ga_47.jpgseatB/grey_extract/ga_46.jpgseatB/grey_extract/ga_45.jpgseatB/grey_extract/ga_44.jpgseatB/grey_extract/ga_43.jpgseatB/grey_extract/ga_42.jpgseatB/grey_extract/ga_41.jpgseatB/grey_extract/ga_40.jpgseatB/grey_extract/ga_39.jpgseatB/grey_extract/ga_38.jpgseatB/grey_extract/ga_37.jpgseatB/grey_extract/ga_36.jpgseatB/grey_extract/ga_35.jpgseatB/grey_extract/ga_34.jpgseatB/grey_extract/ga_33.jpgseatB/grey_extract/ga_32.jpgseatB/grey_extract/ga_31.jpgseatB/grey_extract/ga_30.jpgseatB/grey_extract/ga_29.jpgseatB/grey_extract/ga_28.jpgseatB/grey_extract/ga_27.jpg+54 more, swipe in the viewer

Seat C ↗ fb-app · turn 265

worker (working)

task 28/77 · 36%

Slice 2 received (58be3ed): in the gate now with wall-region 18b/18c, the rotation chips and Coursed rubble; sha by DM, then merge origin/main. NEXT: (1) F35 item 37, MEASURE FIRST, no fix before the report: the 3D heights hash of a plain full wall differs between page loads. Which stage drifts (art mask, brick mask, combined heights, mesh), by how much (max abs height difference in inches, number of cells, where on the board), on a plain full wall and on an empty board, same board loaded twice. Suspects in order: a seed or Date-based value, a Map/Set iteration order, float noise. Report by DM with numbers; if it is a seed, the fix is a declared seed stored on the board, nothing hand-rolled. (2) F35 item 36: Select picks a Brush / Raised stroke like a wall or area (its own set, grout, accent, level show and edit it; re-lay at once), same Select mechanism, matrix row, shots. Keep the known heavy timeouts on the declared list.

updated 2026-10-05T16:04:51Z

seat37/item22s2_after_clear_areas.pngseat37/item22s2_reopened.pngseat37/item22s2_area_across_band.pngseat37/item22s2_two_overlapping_areas.pngseat37/coursed_rubble_wall_3d.pngseat37/coursed_rubble_wall_editor.pngseat37/item13_herringbone_45_3d.pngseat37/item13_herringbone_45_editor.pngseat37/item13_running_bond_45_editor.pngseat37/brick_tab_audit_v3.pngseat37/item35_canvas_three_band.pngseat37/item35_frame_note_three_band.pngseat37/item14_preview_sheet_7x9.pngseat37/item14_octagon_large_dot_canvas.pngseat37/item14_wall_grid_tiles.pngseat37/item13_preview_sheet_7x9.pngseat37/item13_last_pattern_canvas.pngseat37/item13_wall_grid_icons.pngseat37/f26_fusion_after_delete.pngseat37/f26_fusion_before_delete.pngseat37/f26_fusion_scratch_browser_before.pngseat37/f26_fusion_incident_dialog_i_caused.pngseat37/f26_delete_frame_after_full.pngseat37/f26_delete_frame_after.pngseat37/f26_delete_frame_before.pngseatC/rockwall_one.pngseatC/rockwall_default.pngseat37/item22s3_editor_artwork_tab.pngseat37/item34_settings_field.pngseat37/item34_password_prompt.pngseat37/item33_desktop_three_band_quoin.pngseat37/item33_quoin_closeup.pngseat37/item33_icon_grids_three_band.pngseat37/item33_corners_row_soldier.pngseat37/element_accents_frame_canvas.pngseat37/element_accents_frame_bands.pngseat37/f35item31_saved_and_sunk.pngseat37/f35item31_builder_open.pngseat37/f35_pattern_grid_flat.pngseat37/f35item31_custom_pattern_mockup.pngseat37/f35item24_wired_photo_toolbar.pngseat37/f35item24_wired_brick_toolbar.pngseat37/f35item30_wired_editor_frame.pngseat37/f35item30_wired_editor_artwork.pngseat37/f35item30_wired_editor_brick.pngseat37/f35item30_wired_sidebar_2.2x.pngseat37/f35item30_wired_sidebar_1x.pngseat37/f35item30_swatches_light_dark.pngseat37/f35item30_editor_artwork.pngseat37/f35item30_editor_brick_frame.pngseat37/f35item30_editor_brick_wall.pngseat37/f35item30_sidebar_2.2x.pngseat37/f35item30_sidebar_1x.pngseat37/f35item22_select_frame.pngseat37/blindspot_B1_wall_empty_note.pngseat37/f35item26_offsets_260_after.pngseat37/f35item26_after_2.2x.pngseat37/f35item26_after_1.5x.pngseat37/f35item26_after_1x.pngseat37/f35item26_before_2.2x.png+54 more, swipe in the viewer
Commits — main (8)
Commits — lane-b (8)
Commits — fb-app (8)