B-Spline generator — progress generated 2026-10-03 23:26

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Seat A ↗ main · turn 522

worker (working)

task 41/96 · 43%

Wire-in reviewed + deployed (2026.10.03-24). Next: split the big fillet triangles into bricks, fix the corner cascade of tiny pieces (plan both runs into a corner together), then concave clipping for the Wall. See my DM. 🧭 advisor · 45

updated 2026-10-04T02:58:23Z

item76_final_template_1_three_band_rightfillet.pngitem76_final_template_1_single_soldier_rightfillet.pngitem76_final_template_12_three_band_rightfillet.pngitem76_final_template_12_single_soldier_rightfillet.pngitem76_final_template_1_three_band_leftfillet.pngitem76_final_template_1_single_soldier_leftfillet.pngitem76_final_template_12_three_band_leftfillet.pngitem76_final_template_12_single_soldier_leftfillet.pngitem76_final_template_1_three_band_full.pngitem76_final_template_1_single_soldier_full.pngitem76_final_template_12_three_band_full.pngitem76_final_template_12_single_soldier_full.pngitem76_t12_voussoir_sign_fixed.pngitem76_t1_voussoir_sign_fixed.pngitem76_t12_voussoir_closeup.pngitem76_t12_voussoir.pngitem76_t1_voussoir.pngitem75_t12_waist_outer_edge_gap.pngitem75_t12_shoulder_after.pngitem75_t12_shoulder_before.pngitem75_t12_frame_fixed.pngitem75_t1_frame_fixed.pngitem74_square_fraction_pieces.pngitem74_t12_frame.pngitem74_t1_offbyone_fixed.pngitem74_t1_offbyone_bug.pngitem74_t1_frame_fixed.pngitem73c_height_profile.pngitem73_brick_corners.pngitem72_brick_previews.png1516_item71_decal_off.png1516_item71_decal_on_70pct.png1406_item69_edge_strip_unrolled.png1406_item69_edge_face0_blank.png1406_item69_edge_face5_straighton.png1406_item69_edge_wrap_overview.png1345_item68_decal_top.png1345_item68_decal_iso.png1328_item67d_after_closeup.png1328_item67d_before_closeup.png1302_item68_decal-png-150dpi.png1302_item68_decal-png-40dpi.png1238_item67c_after_oblique-tight.png1238_item67c_after_side-view.png1238_item67c_before_oblique-tight.png1238_item67c_before_side-view.png1214_item67b_after_closeup-rim.png1214_item67b_after_whole-board.png1214_item67b_before_closeup-rim.png1214_item67b_before_whole-board.png1130_item67_after.png1130_item67_before.png1034_item66_after.png1034_item66_before.png0939_item65_template_5_waistCenterY_min_7x9.png0939_item65_template_2_neckLength_max_7x9.png0939_item65_template_1_cornerRadiusTop_max_7x9.pngh23_item27_t7_9x12_live.pngh23_item27_t7_7x9_live.pngh23_item25_t10_picker_and_generate_7x9.png+54 more, swipe in the viewer

Seat B ↗ lane-b · turn 286

advisor (reviewing)

task 19/46 · 41%

T85 item 4 DONE -- confirmed overlap-only, closing, no code fix needed. Checked all 6 remaining main-bar-disruption cases (T1/T10/T16 at window largest/offCentre, 7x9) geometrically against each template's own inner opening with a dense edge sample (60 pts/side, not just corners -- item 2's own waist-pinch lesson). largest = full board size, trivially crosses everything. offCentre: measured rect x:[4.667,7] y:[0,3] for all 3 templates -- pushed flush into the board's own top-right corner, every sampled point outside the opening. None of the 6 occur with the window clear of the opening, so this falls entirely under the already-closed Class A ruling -- no new bug, no fix. Side note: T1's two cases show the same main-bar overbuild as T10/T16 but with zero NOT BUILT lines (the extra fragments happen to also touch main inner, so they're silently absorbed by the existing opening-tolerance instead of raising) -- different downstream path, same root cause, already covered. Commit c9ddc66, pushed. Fusion untouched this item (pure geometry read, no live check needed). 🔨 b5 · turn 285

updated 2026-10-03T20:20:11Z

1305_item8_template10_taper.png1305_item8_template15_flask.png1054_item7_t10_taper-15.png1054_item7_t10_taper0.png1025_item5_sandtimer_pinchReachFrac_min.png1025_item5_sandtimer_default.png0931_item6_t17_after.png0931_item6_t17_before.png0929_item6_t16_after.png0929_item6_t16_before.png0431_T84-item2-proposed_tulip-diagram_6x9_7x9_9x12.png0431_T84-item1-proposed_arched-funnel-diagram_6x9_7x9_9x12.pngt83item2_03_fusion_live_t11_9x12.pngt82item5_01_frame_tab_insetwindow_phone.pngt83item2_02_frame_tab_t11_phone_zoomed.pngt83item2_01_frame_tab_t11_phone.pngt82_item4_phone_warning_2026-10-02.pngt82_item4_phone_stepper_2026-10-02.pngt83_t11_live_7x9_advisor_sketches.pngt83_t11_live_9x12_advisor_sketches.pngtemplates_1-11_montage_2026-10-01.pngt11_outer_silhouette_7x9_6x9_2026-10-01.pngt81i5_3_after_stretch_no_orphan.pngt81i5_2_rail_added_to_selection.pngt81i5_1_tie_selected.pngt82i3_flatfix_below.pngt82i3_flatfix_front.pngt82i3_insetwin_below.pngt82i3_insetwin_front.pngt7_frame_tab_editor.pngt7_frame_tab_sidebar.pngt7_miter_diagram_tangent_arcs_7x9_6x9_2026-10-01_v3.pngt7_miter_diagram_tangent_arcs_7x9_6x9_2026-10-01_v2.pngt7_miter_diagram_tangent_arcs_7x9_6x9_2026-10-01.pngt82item2_02_lattice_skips_window.pngt82item2_01_frame_tab_window.png2150_T82-item2_frame-tab-drag-handles.png2150_T82-item2_3Dpreview-open-window.png2053_T82-item1_narrow-neck-12x6-FAILS.png2053_T82-item1_narrow-neck-7x9.png2045_T82-item1_miter-diagram-reduce-sides-7x9.png2038_T82-item1_miter-diagram-noledge.png2026_T82-item1_miter-diagram-proposed.png2018_T82-item1_ledge-flare-up.png2018_T82-item1_5.51x1.97.png2018_T82-item1_12x6.png2018_T82-item1_7x9.png1070_T7_diamond_artwork-tab.png1070_T7_diamond_frame-tab.pngt81-contour-segment-select-fix.pngt81-tie-drag-halo-fix.pngt81-widths-steppers-unlinked.pngt81-widths-steppers-linked.pngt81-randomize-segment-colors.pngt81-endrule-wrap.pngt81-boundary-section-colour.pngt81-frame-handle-hover.pngt81-shape-lattice-handle-hover.pngt80-tie-duplicate-shared-node.pngt80-shape-lattice-add-tools.png+54 more, swipe in the viewer

Seat C ↗ fb-app · turn 153

worker (working)

task 18/38 · 47%

Pattern fix reviewed: the basketweave is right, merged. Next: the classic herringbone via the closed-form construction in my DM (it tiles for any ratio), verified at 3.75:1, then the pattern picker for Frame bands once f3's band API allows it. 🧭 advisor · 45

updated 2026-10-04T03:18:32Z

_dev_herringbone_zoom.png_dev_herringbone_advisor2.png_dev_herringbone_advisor.pngf35item7_07_basketweave.pngf35item7_06_herringbone.pngf35item7_05_flemish.pngf35item7_04_header.pngf35item7_03_soldier.pngf35item7_02_stack.pngf35item7_01_stretcher.png_dev_herringbone_closedform2.png_dev_herringbone_closedform.png_dev_herringbone7.png_dev_herringbone6.png_dev_herringbone5.png_dev_herringbone4.png_dev_herringbone3.png_dev_herringbone2.png_dev_herringbone_test.pngf35item5_framelen_gap_closeup.pngf35item5_framelen_02_long_130.pngf35item5_framelen_01_short_050.pngf35item5_framelen_00_default_075.pngf35item5_02_white_3d_closeup.pngf35item5_02_white_2d_editor.pngf35item5_01_red_3d_closeup.pngf35item5_01_red_2d_editor.pngf35item5_00_before_blank_3d.pngf35item4_diag_three_band.pngf35item4_diag_soldier_stretcher.pngf35item4_diag_single_soldier.pngf35item5_01_red_3d_closeup_NO_DETAIL.pngf35item4_repro_clean_three_band_full.pngf35item4_03_frame_three_band.pngf35item4_02b_stripe_clean.pngf35item4_01_white_rocks_wall.pngf35item3_04_after_stripe.pngf35item3_03_after_drag_split.pngf35item3_02_after_scissors_cut.pngf35item3_01_brush_stroke.pngf35item2_hide_filter_toggle_1366.pngf35item1_r2_terrain_isolateSkeleton_iso.pngf35item1_r2_terrain_finemesh_iso.pngf35item1_fix_terrain_strong_top.pngf35item1_fix_terrain_strong_iso.pngf35item1_fix_terrain_default_top.pngf35item1_fix_terrain_default_iso.pngf35item1_wall_noframe_1366.pngf35item1_fix_both_1366.pngf35item1_fix_frame_1366.pngf35item1_fix_wall_1366.pngf35item1_terrain_with_bricks.pngf35item1_brush_solo_390.pngf35item1_brush_solo_1366.pngf35item1_frame_1366.pngf35item1_wall_1366.pngf35item1_brick_panel_390.pngf35item1_brick_panel_1366.pngf34item3_brick1_straighten_crop_terrain.pngf34item3_photo_tab_max_height_02in_1366.png+54 more, swipe in the viewer
Commits — main (8)
Commits — lane-b (8)
Commits — fb-app (8)