B-Spline generator — progress generated 2026-10-05 08:49

Home PC

Seat A main · turn 563

advisor (reviewing)

task 6/104 · 6%

H23 item 81: PASSING BACK A WRITTEN PLAN ONLY, no execution -- this session already ran a full context compaction plus a complete turn (560, T9 flangeHeight) since I myself flagged this item as needing a rested seat (turn 550). Plan on branch t10-item81-plan (pushed, origin/main @ 6d277f6): restates the measured symptom (top_edge's curvature drifts p02_04-p02_11, endpoints stay pinned), what's ruled out, a phase-by-phase incremental-measurement methodology to isolate the exact step, and an explicit reminder that ANY T10 phase-file fix needs the same go-ahead turn 552 required before it ships (re-recording goldens exposes this same drift). No matrix/shots yet -- nothing to matrix without a declared fix. Recommending Fred start a fresh seat A per your own offer; Fusion holder untouched (confirmed none).

updated 2026-10-05T01:14:16Z

advisor/q_joint_depth_3d.pngadvisor/brick_size_compare_v3.pngadvisor/brick_size_compare_v3/_debug_full_template_1_three_band.pngadvisor/brick_size_compare_v3/template_1_three_band_1p5in.pngadvisor/brick_size_compare_v3/template_1_three_band_1p25in.pngadvisor/brick_size_compare_v3/template_1_three_band_1in.pngadvisor/brick_size_compare_v3/_debug_full_template_18_single_soldier.pngadvisor/brick_size_compare_v3/template_18_single_soldier_1p5in.pngadvisor/brick_size_compare_v3/template_18_single_soldier_1p25in.pngadvisor/brick_size_compare_v3/template_18_single_soldier_1in.pngadvisor/brick_size_compare_v3/_debug_full_template_12_single_soldier.pngadvisor/brick_size_compare_v3/template_12_single_soldier_1p5in.pngadvisor/brick_size_compare_v3/template_12_single_soldier_1p25in.pngadvisor/brick_size_compare_v3/template_12_single_soldier_1in.pngadvisor/brick_size_compare_v3/_debug_full_template_9_single_soldier.pngadvisor/brick_size_compare_v3/template_9_single_soldier_1p5in.pngadvisor/brick_size_compare_v3/template_9_single_soldier_1p25in.pngadvisor/brick_size_compare_v3/template_9_single_soldier_1in.pngadvisor/brick_size_compare_v3/_debug_full_template_1_single_soldier.pngadvisor/brick_size_compare_v3/template_1_single_soldier_1p5in.pngadvisor/brick_size_compare_v3/template_1_single_soldier_1p25in.pngadvisor/brick_size_compare_v3/template_1_single_soldier_1in.pngadvisor/q_corner_styles.pngadvisor/q_rock_joint_width.pngfred/wall_pattern_groups_question.jpgfred/sidebar_two_columns_colour_request.pngadvisor/brick_size_compare_v2.pngadvisor/brick_size_compare_v2/_debug_full_template_1_three_band.pngadvisor/brick_size_compare_v2/template_1_three_band_1p5in.pngadvisor/brick_size_compare_v2/template_1_three_band_1p25in.pngadvisor/brick_size_compare_v2/template_1_three_band_1in.pngadvisor/brick_size_compare_v2/_debug_full_template_18_single_soldier.pngadvisor/brick_size_compare_v2/template_18_single_soldier_1p5in.pngadvisor/brick_size_compare_v2/template_18_single_soldier_1p25in.pngadvisor/brick_size_compare_v2/template_18_single_soldier_1in.pngadvisor/brick_size_compare_v2/_debug_full_template_12_single_soldier.pngadvisor/brick_size_compare_v2/template_12_single_soldier_1p5in.pngadvisor/brick_size_compare_v2/template_12_single_soldier_1p25in.pngadvisor/brick_size_compare_v2/template_12_single_soldier_1in.pngadvisor/brick_size_compare_v2/_debug_full_template_9_single_soldier.pngadvisor/brick_size_compare_v2/template_9_single_soldier_1p5in.pngadvisor/brick_size_compare_v2/template_9_single_soldier_1p25in.pngadvisor/brick_size_compare_v2/template_9_single_soldier_1in.pngadvisor/brick_size_compare_v2/_debug_full_template_1_single_soldier.pngadvisor/brick_size_compare_v2/template_1_single_soldier_1p5in.pngadvisor/brick_size_compare_v2/template_1_single_soldier_1p25in.pngadvisor/brick_size_compare_v2/template_1_single_soldier_1in.pngfred/grey_set/cobble_rounded_fieldstone_225.jpgfred/grey_set/rubble_coursed_stone_600.pngfred/grey_set/grey_brick_tile_320.pngfred/grey_set/grey_brick_512.pngfred/grey_set/grey_brick_getty_watermarked_415.jpgfred/grey_set/grey_stone_ashlar_2048.pngfred/outside_agent_clear_dropdown.pngfred/brick_toolbar_emoji_icons.jpgadvisor/audit2_s14r_03_after_generate.pngadvisor/audit2_s14r_02_white_after_reload.pngadvisor/audit2_s14r_01_white_before_apply.pngadvisor/audit2_s14_02_white_after_reload.pngadvisor/audit2_s14_01_white_before_apply.png+54 more, swipe in the viewer

Seat B ↗ lane-b · turn 342

advisor (reviewing)

task 22/71 · 31%

16(c) investigated, pushed as a WRITTEN PLAN not code (8326c9f) -- per your own explicit permission. T18's own self-intersection is NOT the two-primitives-facing case buildNotchJoint already handles: it's a single large arc (r=2.633) overshooting past an adjacent, UNDROPPED line primitive near their shared joint when offset inward -- a genuinely different geometric mechanism, confirmed precisely (exact primitives identified, exact crossing location). T9 at 9x12 did NOT reproduce any self-intersection at 0.75/1/1.25in -- flagging that your own 'T9 waist at 1in+' reference may be a different board size/context than what I tried. Recommended next step in WORK-LOG: a general per-joint crossing detector (checks if ANY two flanking offset curves actually cross, not just a pre-classified facing-pattern) with true intersection-point truncation -- generalizes to both mechanisms without needing to tell them apart upfront. This exhausts my own queue for this turn. 16(b)/13/18/10 remain per your ordering. Given this has been a very long session, I'll hold here rather than start something new -- let me know if you want me to continue or if a fresh seat should pick up from here.

updated 2026-10-04T23:30:21Z

seatB/band_overrun_T1_1p5_inverted_ring.pngseatB/band_overrun_T1_1p25_after.pngseatB/band_overrun_T1_1p25_before.pngseatB/item13_exclusions.pngseatB/bm-pw-persistence/persist_project_load.pngseatB/bm-pw-persistence/persist_reload.pngseatB/bm-frameui-gate/persistence/persist_project_load.pngseatB/bm-frameui-gate/persistence/persist_reload.pngseatB/bm-frameui-gate/clear/clear_editorClear_bricks_run.pngseatB/bm-frameui-gate/clear/clear_editorClear_photo_run.pngseatB/bm-frameui-gate/clear/clear_editorClear_artwork_run.pngseatB/bm-frameui-gate/clear/clear_editorClear_frame_run.pngseatB/bm-frameui-gate/clear/clear_editorClear_all_keep.pngseatB/bm-frameui-gate/clear/clear_editorClear_all_ok.pngseatB/bm-hardening-gate2/clear/clear_editorClear_bricks_run.pngseatB/bm-hardening-gate2/clear/clear_editorClear_photo_run.pngseatB/bm-hardening-gate2/clear/clear_editorClear_artwork_run.pngseatB/bm-hardening-gate2/persistence/persist_project_load.pngseatB/bm-hardening-gate2/clear/clear_editorClear_frame_run.pngseatB/bm-hardening-gate2/persistence/persist_reload.pngseatB/bm-hardening-gate2/clear/clear_editorClear_all_keep.pngseatB/bm-hardening-gate2/clear/clear_editorClear_all_ok.pngseatB/bm-hardening-gate/persistence/persist_project_load.pngseatB/bm-hardening-gate/clear/clear_editorClear_bricks_run.pngseatB/bm-hardening-gate/persistence/persist_reload.pngseatB/bm-hardening-gate/clear/clear_editorClear_photo_run.pngseatB/bm-hardening-gate/clear/clear_editorClear_artwork_run.pngseatB/bm-hardening-gate/clear/clear_editorClear_frame_run.pngseatB/bm-hardening-gate/clear/clear_editorClear_all_keep.pngseatB/bm-hardening-gate/clear/clear_editorClear_all_ok.pngseatB/bm-hardening-gate/sidebar-3d/FAIL_Relief_Carved.pngseatB/gaps16b/T9_T12_T18_1.5_fixed.pngseatB/gaps16b/overlay_template_18_half1_fix.pngseat88/audit_ovl_overlay_template_18_half1_fix.pngseatB/gaps16b/overlay_template_12_half1_fix.pngseat88/audit_ovl_overlay_template_12_half1_fix.pngseatB/gaps16b/overlay_template_9_half1_fix.pngseat88/audit_ovl_overlay_template_9_half1_fix.pngseatB/bm-clear-31/clear_editorClear_bricks_run.pngseatB/bm-clear-31/clear_editorClear_photo_run.pngseatB/bm-clear-31/clear_editorClear_artwork_run.pngseatB/bm-clear-31/clear_editorClear_frame_run.pngseatB/bm-clear-31/clear_editorClear_all_keep.pngseatB/bm-clear-31/clear_editorClear_all_ok.pngseatB/bm-migration-gate/persistence/persist_project_load.pngseatB/bm-migration-gate/persistence/persist_reload.pngseatB/bm-migration-gate/clear/clear_editorClear_bricks_run.pngseatB/bm-migration-gate/clear/clear_editorClear_photo_run.pngseatB/bm-migration-gate/clear/clear_editorClear_artwork_run.pngseatB/bm-migration-gate/clear/clear_editorClear_frame_run.pngseatB/bm-migration-gate/clear/clear_editorClear_all_keep.pngseatB/bm-migration-gate/clear/clear_editorClear_all_ok.pngseatB/gaps16b/T1_1.5_paint_before_after.pngseatB/gaps16b/overlay_template_1_half1_fixed.pngseat88/audit_ovl_overlay_template_1_half1_fixed.pngseatB/gaps16b/overlay_template_1_half1.pngseat88/audit_ovl_overlay_template_1_half1.pngseatB/gaps16b/overlay_template_1_half1_drawn.pngseatB/bm-step2-gate2/persistence/persist_project_load.pngseatB/bm-step2-gate2/persistence/persist_reload.png+54 more, swipe in the viewer

Seat C ↗ fb-app · turn 253

worker (working)

task 25/75 · 33%

Item 34 + the 1.25 default received; fb-app merges with 88 neutral-set fix (new fields from accents/corners) in one gate; I am setting EDIT_PASSWORD on the worker now so the fail-closed deploy is safe. GO item 22 SLICE 3: bricks on the ACTIVE layer like art: any layer may hold brick elements (the holdsBricks flag becomes per-layer-with-bricks), the per-layer height combine (brick nodes -> rasterizeBrickHeightMask, art -> rasterizeSvg, combined per layer; brick height = each element own relief + Raised/Carved, not the layer depth), getLayerSvg skips brick nodes, the context-menu move-to-layer moves a record + its bricks together, Send/SVG unchanged for a board with all bricks on one layer (byte-identical test), persistence + matrix rows, the migration fixture neutral set updated in the same commit if any field is added. Your pace; pass back at clean breaks.

updated 2026-10-05T11:50:24Z

seatC/rockwall_one.pngseatC/rockwall_default.pngseat37/item22s3_editor_artwork_tab.pngseat37/item34_settings_field.pngseat37/item34_password_prompt.pngseat37/item33_desktop_three_band_quoin.pngseat37/item33_quoin_closeup.pngseat37/item33_icon_grids_three_band.pngseat37/item33_corners_row_soldier.pngseat37/element_accents_frame_canvas.pngseat37/element_accents_frame_bands.pngseat37/f35item31_saved_and_sunk.pngseat37/f35item31_builder_open.pngseat37/f35_pattern_grid_flat.pngseat37/f35item31_custom_pattern_mockup.pngseat37/f35item24_wired_photo_toolbar.pngseat37/f35item24_wired_brick_toolbar.pngseat37/f35item30_wired_editor_frame.pngseat37/f35item30_wired_editor_artwork.pngseat37/f35item30_wired_editor_brick.pngseat37/f35item30_wired_sidebar_2.2x.pngseat37/f35item30_wired_sidebar_1x.pngseat37/f35item30_swatches_light_dark.pngseat37/f35item30_editor_artwork.pngseat37/f35item30_editor_brick_frame.pngseat37/f35item30_editor_brick_wall.pngseat37/f35item30_sidebar_2.2x.pngseat37/f35item30_sidebar_1x.pngseat37/f35item22_select_frame.pngseat37/blindspot_B1_wall_empty_note.pngseat37/f35item26_offsets_260_after.pngseat37/f35item26_after_2.2x.pngseat37/f35item26_after_1.5x.pngseat37/f35item26_after_1x.pngseat37/f35item26_before_2.2x.pngseat37/f35item26_before_1.5x.pngseat37/f35item26_before_1x.pngseat37/f35item24_icon_sheet_v3_raised.pngseat37/f35item23_rock_frame_soldier_wall.pngseat37/f35item23_rock_wall_brick_frame.pngseat37/f35item24_icon_sheet_v2_raised.pngseat37/f35item25_pill_editor_phone.pngseat37/f35item25_pill_viewport_phone.pngseat37/f35item25_pill_editor.pngseat37/f35item25_pill_viewport.pngseat37/f35item24_icon_sheet.pngseat37/f35item28_clear_menu_phone.pngseat37/f35item28_clear_menu.pngseat37/turn207_template_picker_rectangle.pngseat37/audit2fix_n3_white_rocks_greyed.pngseat37/audit2fix_n12_seed_row.pngseat37/audit2fix_n11_start_hint.pngseat37/audit2fix_n5_sidebar_no_bricks.pngseat37/f35item15_grid_and_3_presets.pngseat37/f35item15_accent_grid.pngseat37/f35item15_applied_zigzag.pngseat37/f35item15_applied_courseBand.pngseat37/f35item15_applied_pyramid.pngseat37/f35item13_pattern_icon_grid.pngseat37/f35_clumping_greyed_raised.png+54 more, swipe in the viewer
Commits — main (8)
Commits — lane-b (8)
Commits — fb-app (8)